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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8.h
- // Content: D3DX utility library
- //
- ///////////////////////////////////////////////////////////////////////////
-
- #ifndef __D3DX8_H__
- #define __D3DX8_H__
-
- #include <d3d8.h>
- #include <limits.h>
-
- #ifndef D3DXINLINE
- #ifdef __cplusplus
- #define D3DXINLINE inline
- #else
- #define D3DXINLINE _inline
- #endif
- #endif
-
- #define D3DX_DEFAULT ULONG_MAX
- #define D3DX_DEFAULT_FLOAT FLT_MAX
-
- #include "d3dx8math.h"
- #include "d3dx8core.h"
- #include "d3dx8tex.h"
- #include "d3dx8mesh.h"
- #include "d3dx8shape.h"
- #include "d3dx8effect.h"
-
-
- #endif //__D3DX8_H__
-
-